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Artem Gorodetskiy

Unity Designer
Art director, UI/UX designer, & mobile app developer.
Artem Gorodetskiy is an art director and UX/UI designer with eight years of experience providing services in UX/UI design and strategy, mobile app design, frontend and backend development, and agile product planning. Specializing in Android and iOS design and development, he has developed apps for a range of industries, from hospitality management, telecommunications, and real estate investment. He is highly proficient in Adobe Illustrator, Photoshop, After Effects, InDesign, Sketch, InVision, HTML5, CSS3, and JavaScript. His experience also includes creating ICO and blockchain projects.

Brad Martin

Unity Designer
Experienced 3D visualizer & AR/VR specialist.
Brad Martin specializes in developing enterprise augmented reality, virtual reality and mixed reality for architecture, engineering, construction, education, healthcare, and training industries. He has expert knowledge of design computer programs such as Unreal Engine 4, Substance Designer/Painter, Unity, AutoCAD, Autodesk 3DS Max, Google SketchUp, Adobe Photoshop, Adobe Dreamweaver, Revit, BS Contact Stereo, Stereoscopic Player, iLab, VRML, and HTML. Using HTC Vive headset, Oculus headset, and Samsung Gear VR headset, Brad has created on time and budget virtual reality projects for architects, developers, and clients.

Sebastian Janisz

Unity Designer
Handled high-priority R&D projects for Disney.
With over a decade of programming experience in games and tech, Sebastian Janisz has expertise in Unity, AR/VR, OpenCV, game development, and computer graphics. He coded AAA-caliber games and dozens of indie games made for PC, Xbox 360, Ouya, and Game Boy Advance on his own and in a team. As a programmer and designer for Disney, he has worked on their highest priority R&D projects, including the patented tracking for Jedi Challenges AR, AAA iOS game, Where's My Water? and the successful spinoff, Where's My Perry?. His projects were featured on prominent gaming blogs such as Kotaku, Destructoid, PC Gamer, Indiegames.com, and Indie Statik.
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Hire Digital connects companies with talent in marketing, digital, and content creation. We curate our expert network through a rigorous screening process, where members are evaluated for their technical skills, work experience, and their problem solving and communication skills.
We’ll match the best talent for your needs based on the required skills, expertise level, project size, budget, language, geography, experience, and other criteria. A decision is made by our experts with the help of AI-based algorithms. Only 3% of the talent we vet are accepted to our network - hence you can be assured of the quality.
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Companies typically take between 24 to 72 hours from the time when they inform Hire Digital of their talent needs, to start working with their matched talent.
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